Gambling Hands
The gambling hands tend to need the odds of a very loose game to be worth playing.
In fact, in most very loose games, gambling hands become worth a raise if you’re certain that the raise won’t cause you to lose any players.
The reason these hands are often worth a raise in a very loose game is that players in a very loose game ten to be playing hands like Q 5
.
Compared with that kind of hand, a hand like K 6
, or even 9
7
, is a powerful hand when you’re in late position.
When the game conditions are loose enough to be playing gambling hands, you’re often getting the right price to raise with hands you normally wouldn’t raise with.
You want to raise with hands where the chances of winning are larger than the odds you’re getting on the bet.
For example, if a hand figures to win about 20 percent of the time, then you profit from a
raise if you get more than four callers.
NUMBER OF VERY LOOSE CALLERS NEEDED |
||||||
Callers |
Pairs |
Axs |
Kxs |
Qxs |
Jxs |
10xs |
4 |
7,7 |
A |
K |
Q |
||
5 |
6,6 |
A |
K |
Q |
J |
10 |
6 |
4,4 |
A |
K |
Q |
J |
10 |
7 |
2,2 |
A |
K |
Q |
J |
10 |
The table specifies the number of callers needed for a raise with gambling hands.
Pick the Right Table / Picking a Seat / Theories of Poker / Betting Theory: The Odds
A Theory of Starting Hand Value
A Theory of Flop Play: Counting Outs and Evaluating Draws
The Dynamics of Game Conditions / Table Image / Player Stereotypes
Women and Poker / Spread-Limit Games / Double Bet on the End Games / Kill Games
Short-handed Games / Tournaments / No-limit and Pot-Limit Poker
