CARD GAME DICTIONARY
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RAISE. In Poker, increasing a bet by putting up more than is necessary to equal the previous player.
RECONTRA. In Skat,a call which after a call of Contra q.v. redoubles the score for a hand.
REFAIT. In Trente et Quarante, a drawn game.
REFUSE. (1) In games of the All Fours family, the rejection by the dealer of a proposal by the non-dealer to make another suit trumps. (2) In Ecarte, the rejection by the dealer of the non-dealer’s proposal that cards may be exchanged for others from the stock.
REPIQUE. In Piquet, the winning of 30 points in hand alone before occonent scores. cf PIQUE.
REVOKE. Failure to follow suit when able to or to play a card in accordance with the laws of the game.
RIGHT BOWER. In Euchre, the Jack of the trump suit. cf LEFT BOWER.
RIGHT PEDRO. In Cinch, the 5 of the trump suit. cf LEFT PEDRO.
ROB THE PACK. In Cinch, the privilege accorded to the dealer of selecting cards from the stock.
ROUND. A division of dealing, betting or playing in which each player participates once.
ROUND THE CORNER. A sequence of cards in which the highest is considered adjacent to the lowest.
ROYAL MARRIAGE. In games of the Bezique family, the meld of the King and Queen of the trump suit. cf COMMON MARRIAGE.
RUBBER. Three successive games betweeb the same sides or players: winning two of the three games.
RUBICON. Failure of the loser of a game to reach a specified minimum total of points.
RUFF. Playing a trump card on the lead of a card of a side suit.
RUMMY. In games of the Rummy family, the declaration by a player of all his cards in one turn.
RUN. Same as SEQUENCE q.v.
RUN THE CARDS. In games of the All Fours family, to deal more cards and a fresh turn up after a beg has been accepted.
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SCARDO. In Ombre, ombre winning more tricks than either of his opponents individuatlly.
SCHMEISS. In Klaberjass, an offer to play with the turn-up card as the trump suit or throw in the hand, as the opponent prefers.
SCHNEIDER. In Skat or Schafkopf, to take 90 or more card points in tricks.
SCHWARTZ. In Skat or Schafkopf, to take all the tricks.
SEQUENCE. Two or more cards of adjacent rank.
SIDE SUIT. same as PLAIN SUIT q.v.
SINGLE BETE. In Pinocle, the concession of defeat and payment of a forfeit, without playing. cf DOUBLE BETE.
SINGLETON. An original holding of only one card of a suit.
SINK. In Piquet, a sequence of six cards.
SIXIEME. In Piquet, a sequence of six cards.
SKAT. In Skat, the two cards remaining after a deal i.e. the WIDOW q.v.
SLAM. cf GRAND SLAM and SMALL SLAM.
SMALL SLAM. In games of the Bridge and Whist families, winning 12 tricks. cf GRAND SLAM.
SMUDGE. In Auction Pitch, a bid to win all four tricks.
SOLO. In games of the solo whist family, a bid to win five tricks.
SPDILLE. In Ombre, ♠ A.
SPINADO. In Spinado, the ♦ A.
SPOIL. In Spoil Five, when no player wins three tricks.
SPREAD. In panguingue, a meld.
STAND. (1) In games of the All Fours family, to accept the suit of the turn up cards as the trump suit. (2) In Vingt-et-un, to elect to take no further cards.
START. In Cribbage, the top card of the cut turned face upwards by the dealer.
STOCK. The undealt part of the pack which may be used later in the deal.
STRADDLE. In Poker, a compulsory bet of twice the ante.
STRINGER. In Panguingue, a sequence.
SWEEP. In Casino, taking in all the cards in the layout.