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BID WHIST

Requirements

Four players, two against two in partnership.

  1. A standard 52-card deck.

The Deal and Bidding. The dealer gives each player 13 cards, one at a time, in rotation, left to right. No-trump is turned. Instead, each player, beginning with the player to the dealer’s left, bids or passes. When a player bids, he names number of points his side will win in tricks and honors if he is allowed to make the trump, but he does not disclose the suit. Each bid must be for a higher number than the preceding one; low bid is 1 point and high bid is 11- seven odds tricks and four more for honors (ace, king, queen, and jack of trumps). Some play poker players do not count the honors in bidding and thus 7 points would be high. Before play, the successful bidder names trump suit.
The Play. The highest bidder leads to the first trick, and the winner of each trick leads to the next. A suit must be followed when possible; otherwise players can trump or discard. The honors count to the side that wins them in tricks, not to the original holders.
Scoring. If the bidder’s side fulfills its contract, it scores for all odd tricks and honors that it makes. If it fails, the amount of the bid is deducted from the previous score, even if it means going minus. Opponents score for any odd tricks above six and honors that they win in defeating the bid.

NORWEGIN WHIST

Requirements

  1. Four players, two against two as partners.
  1. A standard 52-card deck.

The Deal and Bid. The deal is as in American Whist, except that no trump is turned or named; every hand must be played at no-trumps. But there are two declarations which a player may make: nullo, in which case the object of the game is for his side to lose as many tricks as possible; or grand, which case the object is to win as many tricks as possible. The player to the left of the dealer has the first opportunity goes to the player on his left, and so on, in a clockwise rotation. Whatever bid is named first must be played. If all pass, the hand is automatically played at nullo, with the dealer acting as the bidder.
The Play. If the declaration is grand, the player at the bidder’s right makes the opening lead. If the bid is nullo, the player at the bidder’s left makes the opening lead. In any case play continues to the left, and each player must follow suit, if able. The highest card of the suit led wins the trick. The winner of a trick leads to the next, and play continues in this fashion until all 13 tricks have been played.
Scoring. The game is 50 points. There are two methods of scoring. In a bid of grand, each trick over the book of six taken 4 points for the side that declared. If the bid is not made, each trick over the book of six taken by the opponents counts double, or 8. If nullo is bid, the side making the bid is penalized 2 points for each trick taken over the book while the opponents score 2 points for each trick the bidders make over six. In nullo, the value of each trick over the book is always 2 points.
A simpler scoring system is to count every trick. In this system, every trick at grand is scored at 4 when the bid is made; when the bid is not made, the opponents score 6 for each trick they take. At nullo, the side taking the smaller number of tricks scores 2 for each trick taken by their opponents. This scoring system permits a game to be completed in one hand when a grand slam (all 13 tricks) is made at grand (13 tricks) is made at grand (13 times 4, or 52). The opponents could go game in one hand by setting a grand bid by at least three tricks, in which case they would take nine tricks and score 9 times 6, or 54.
Additional Rules. The additional poker rules for American Whist hold good except that the revoke penalty is to give up three tricks in grand or to take three tricks in nullo, if the other side has that number; if not, to take what they have. A call out of turn forfeits 20 points to the other side, and loses the player’s right to bid on that hand.

Dutch whist

This Whist partnership game consists of five deal played in the following order:

  1. First Deal. This hand is played exactly as a American Whist, in that the last card turned up determines trump. Scoring is the same.
  2. Second Deal. This hand is played without any trump at all. Play and scoring in all the five deals is as in American Whist.
  3. Third Deal. No trump is turned, but the player at the dealer’s left chooses the suit to be trump and announces it as he makes his lead.
  4. Fourth Deal. This is a nullo hand, played at no-trumps, in which the object of the game is to give opponents tricks. Each partnership scores for tricks taken by opponents.
  5. Fifth Deal. The Dealer cuts a card to determine trump, then immediately places it somewhere in the deck. No one may ask what trump is after that; if anyone revokes, his side is penalized according to the rules of American Whist.

After the five deals are concluded and the scores totaled, the partners holding the highest number of points are the winners.

BRIDGE – WHIST

Bridge-Whist was the most popular card game of its type from the 1890’s to about 1908. it was supplanted by Auction Bridge and is not played too often today.

Requirements

  1. Four players, two against two as a partners.
  2. A standard 52-card deck.
  3. Rank of cards : Ace (high), king, queen, jack, down two. (low).
  4. Rank of suits are equal, except in scoring.

The Deal and Bidding. The dealer deals 13 cards, one at a time, in rotation, left to right, to each player. No-trump is turned. After looking at his hand, the dealer is permitted to name a trump suit, or to name no-trumps. He may pass this privilege to his partner, who then has to name a trump suit or no-trumps. After the trump suit or no-trump has been determined, the player on the dealer’s left either doubles or says “May I read?” in the latter case, his partner may double or tell him to lead. If either opponent doubles, the dealer and his partner, in turn, have the right to redouble as in Contract Bridge.
The Play. Once the bidding phase has ended, the online poker player to the dealer’s left leads any card he desires. The dealer’s partner then lays down his hand and play continues as in Contract Bridge .
Scoring. Whichever side wins, the odd tricks are scored as follows: If spades were trumps, 2 points per trick; if clubs, 4; if diamonds, 6; if hearts, 8; if no-trumps, 12. These values are increased by any doubling (two times) and redoubling (four times ). The first partnership to score 30 points in its trick-score makes game; the first side to win two games wins the rubber and gets a bonus of 100.
Additional points , which count in the total score but not in the trick score, are as follows: little slam counts 20 points, grand slam counts 40 points, and chicane (being void of trumps) counts twice the value of an undoubled odd trick. All these scores go above the line, together with the following scores for trump honors or for the aces at no-trumps.

If Trumps were:

Spades

Clubs

Diamonds

Hearts

No-trumps

3 honors in one hand

4

8

12

16

30

4 honors in one hand

16

32

48

64

100

5 honors divided

10

20

30

40

5 honors, 4 in one hand

18

36

54

72

5 honors in one hand

20

40

60

80

Additional rules. The laws for irregularities are the same as those for American Whist and Contract Bridge