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STANDARD HOLLYWOOD GIN RUMMY

Standard Hollywood Gin is played exactly as is Standard Gin Rummy .The only difference is that in Standard Hollywood Gin, three games are played at the same time.
The scoring is not so complicated as it may sound.

  1. When a player wins the first hand he scores in Game 1.
  2. The second hand he wins is scored under Game 1 and Game 2.
  3. The third hand he wins is scored under Game 1, Game 2, and Game 3.
  4. Every hand he wins thereafter is scored under all three games.
  5. If a players scores 150 or more points under Game 1 and has lesser scores under Game 2 and Game 3, he thereafter enters his scores under Game 2 and Game 3.
  6. If a player scores 150 or more points in Game 1 and Game 2, he thereafter enters his scores under Game 3.
  7. A game ends when a player has reached 150 or more points in all three games.

Here’s how it works, in a sample game between Players A and B.

Sample Game Scoring for Standard Hollywood Gin Rummy

First Hand. The first step is to enter A and B names alternately across six sections of a score sheet. Player A wins the first hand by 25 points. This score is entered to A’s credit in Game 1, but nothing is written on any of the other game scores.

Game 1

Game 2

Game 3

A

B

A

B

A

B

25-25

The Score Sheet after the First hand

Second Hand: A wins the second hand by 18 points. He adds this to his score in Game 1 for a total of 43 points. Then he enters 18 points to his credit as his first score in Game 2. Nothing is entered on the score of Game 3.

Game 1

Game 2

Game 3

A

B

A

B

A

B

25-25

18-18

18-43

The Score Sheet after the Second hand

Third hand. A wins the third hand by 36 points. He adds this to his score in Game 1 for a total of 79 points. He adds those 36 points to his score 36 points as his first entry in Game 3.

Game 1

Game 2

Game 3

A

B

A

B

A

B

25-25

18-18

36-36

18-43

36-54

36-79

The Score Sheet after the third hand

Fourth hand. B wins the fifth hand by 39 points and it is entered on the score sheet to his credit under Game 1.

Game 1

Game 2

Game 3

A

B

A

B

A

B

25-25

18-18

36-36

18-43

36-54

36-79

Fifth hand. B wins the fifth hand by 19 points. He adds this to his score in Game 1 and enters 19 points in Game 2.

Game 1

Game 2

Game 3

A

B

A

B

A

B

25-25

39-39

18-18

19-19

36-36

18-43

19-58

36-54

36-79

The Score Sheet after the Fifth Hand

Sixth hand. A wins the sixth hand by 50 points, adding this to his score in Game 1, Game 2, and Game 3.

Game 1

Game 2

Game 3

A

B

A

B

A

B

25-25

39-39

18-18

19-19

36-36

18-43

19-58

36-54

50-36

36-79

50-129

The Score sheet after the Sixth hand

Seventh hand. A wins the seventh hand by 53 points and these are added to his score in all three games. By passing 150 points, a has won the first and second games. Since A and B are playing a series of three games, they must continue to play poker until Game 3 is finished. Whatever happens from now on, Game 1 and Game 2 are over.

Game 1

Game 2

Game 3

A

B

A

B

A

B

25-25

39-39

18-18

19-19

36-36

18-43

19-58

36-54

50-36

36-79

50-104

53-139

50-129

53-157

53-182

The Score sheet after the Seventh hand

Eight hand. A wins the eighth hand by 22 points and it is entered on the score sheet to his credit under Game 3. By passing 150 points in the third game, the three games have been completed, the game series ends and A is the winner in all three. The score of each game is totaled exactly as if only one game was played. The box bonuses of 25 points a hand and the game bonus of 150 points apply. A has scored a Schneider in the third game. A wins the first game by 349 points, the second game by 363 points, and the third by 561 points for a grand total of 1,273 points.

Game 1

Game 2

Game 3

A

B

A

B

A

B

25-25

39-39

18-18

19-19

36-36

18-43

19-58

36-54

50-36

36-79

50-104

53-139

50-129

53-157

22-161

53-182

The Score Sheet at the end of Three Games

Standard Gin Rummy for Three Players

Gamblers call this game Round Robin Gin Rummy. The name comes from a horse-racing idiom. Although three players take part, only two are in play against each other simultaneously. To determine which two shall start, any player, by consent of the others, shuffles and three cards are cut. Low man he whose exposed card is of lowest rank sits out the first hand. The other two play a game of Gin Rummy.
The score of the first hand is credited to the poker winner, and the loser drops out. The winner proceeds to play the next hand against the third man. (Generally the nonplayer keeps the score.) So it goes, loser giving way to nonplayer hand by hand, until one of the three scores 150 points or more.
The winner is paid off in the amount of his credit over each opponent. The player with the second-highest score collects from low man. A player scoring a shootout can collect his shootout bonus only from the player who scored zero. For example, a scores 160 points; B, 90; and C, none. A gets credit for a shutout over C but not over B. Value of credits and bonuses is the same as in two-handed Standard Gin Rummy. In three handed Gin Rummy a player may collect from two players, or win from one and lose to one.

Captains

This is a variation of Standard Gin for three players, borrowed from backgammon, where it is called Chouette or “in the box.” A plays the first game as captain against B and C, b playing the first hand and continuing to play as long as he wins. When he loses, c takes his place and continues to play until he loses, when B comes back again, and so on until the game ends. The captain keeps playing to the end of the game. The captain keeps playing to the end of the game, regardless of whether he wins or loses. A single score is kept and totaled at the end of the game. The captain wins or loses the net total from or to each of the opponents. Then B becomes the captain playing against A and C, and so on. This principle can be extended to five or seven or any other odd number of players as explained under Partnership Gin.

Standard Partnership Gin Rummy

This is four-handed Standard Gin Rummy. Two players are teamed against the other two. Two games of two-handed Gin Rummy are played simultaneously and the partners enter their score as one. The players cut for partners, holders of the two highest exposed cards being teamed against the holders of the two lowest. The rules of Standard Gin Rummy apply. The only variation is in the scoring.
Team scores, not players’ scores, are entered. Example: A and B are partners playing against C and D. A, playing the first hand against his opponent C, wins by 28 points. D, playing against B, wins by 20 points. Team A-B wins the box by 8 points. That is the only score entered on the sheet. Mind you, for it is crucial, the score is not entered in Partnership Gin Rummy until both hands have been played, counted, and balanced off against each other.
In each succeeding hand teammates compete against alternate opponents. This way each player has the opportunity of playing against a different opponent on each alternate hand. Example: As before, a and B are partners playing against C and D. A players the first hand against C. B plays the first hand against D. AT the end of the hand. A twists around in his chair and plays against D. While B turns around to play against C. At the end of the second hand, all players shift back to the original position. This alternation continues with each hand until the game ends. When any two players end their hand, they may relax until the other players finish. Then all the scores for that hand (as stated before ) are computed together and credited as a single score.
Game is 250 points, game bonus 250, shutout bonus 250, and all other scoring is as in two-handed Standard Gin Rummy.

Standard Multiple-Partnership Gin Rummy

Team play can extended beyond four hands. There can be three on each side, and I have seen as many as many as eight men play in two teams of four each. Game should be increased 50 points for each extra pair above the 250-point game of four-handed partnership. Otherwise the principles of four-handed Standard Partnership Gin prevail. The arrangement of players can be made to suit convenience; either team A on one side of a long table with team B on the opposite side; or in groupings of four, two from each team at each table.

Standard Hollywood Partnership Gin Rummy

Standard Hollywood Partnership Gin Rummy follows the rules of Standard Hollywood Gin Rummy except as noted:

  1. This is a four-handed partnership game. Two players are teamed against the other two. Two games of two-handed Standard Hollywood gin Rummy are played simultaneously and partners enter their score as one.
  2. Game is 250 points, shutout bonus 250 points. All other bonuses remain the same. For further information about Partnership and Multiple Partnership Play.

Old-Fashioned gin Rummy

The Old-Fashioned, or turn-up, gin Rummy version is played under the Standard Gin Rummy Rules, except for the following:

  1. The game ends when one of the players scores 100 or more points.
  2. A player may knock whenever the total of his unmatched cards is 10 or less. The rank of the first upcard (the twenty-first dealt card) is disregarded.
  3. Knock bonus is 10 points, gin bonus 20 points, box bonus 25 points, game and shutout bonuses each 100 points.
  4. Optional Rule: The dealer deals eleven cards to the nondealer and ten to himself. The nondealer for his first play must discard one of his eleven cards. Thereafter the play of the hand remains the same as in standard Gin Rummy.

Oklahoma Gin

In this variation of Old-Fashioned Gin, which was first called Cedarhurst Gin, the twenty-first card, which the dealer has faced and made the upcard, determines the maximum number of points in unmatched cards with which a player may knock. For Example, if the dealer turns up a six-spot (suit does not matter), then the player who proposes to knock must have in his hand 6 points or less in unmatched cards as compared with the regulation 10 points or less of Old-Fashioned Gin Rummy. It is suggested that when playing this game you note on the score sheet, at the moment it is turned, the numerical value of the twenty-one-poker card, the upcard. It avoids debate.
Game is 200 points. Penalty for under-knock is 20 points, gin bonus 25 points, boxes 25 points. If the upcard is an ace, there is no knock-players must go for gin. Oklahoma usually incorporates the spades double feature: when the upcard is a spade, the count of boxes and bonuses is doubled.

Oklahoma Gin with Extra Bonuses (Kisses)

The same as Oklahoma Gin except that besides the usual bonus for gin and under-knock, two extra boxes (50 points) are given for gin and one extra box (25 points) is given for underknock. However, in Partnership Gin, only the winning team gets the extra boxes. If A is ginned by X for 37 points but his partner B gins Y for 40 points, a-B gets 3 points plus 2 boxes and X-Y gets nothing. If spades are double, bonus boxes are doubled, 2 for underknock, 4 gin. A vital point in /klahoma strategy: the fact that only the team winning the hand can get extra boxes is a crucial factor in the play of the hand. If your partner has been ginned for 67 points and it appears that you can’t get it back, even with gin, don’t try for gin unless the game is involved and then only if you think that going gin may save the game. Here’s why: you can’t get extra boxes by going gin whereas your opponent can bet extras by ginning you. The odds are far and away against you. On the other hand, if your partner has given you a comfortable lead so that even if you are ginned you will not lose the box, it’s worth trying for gin even with unlikely (but not practically impossible) chances. The odds favor it. You can get extra boxes; your opponent can’t.
Schneider Doubles Everything. Most /klahoma players and many regular Gin Rummy players double points, game, and box bonuses in the case of a shutout or Schneider. This is rather high flying and makes for terrific swings, but some like it that way.

Layoff Gin Rummy

The game is played exactly like Old-Fashioned Gin Rummy, with the following exceptions:

  1. A player is permitted to lay off cards on gin.
  2. A player who scores an underknock gets a bonus of 15 points instead of the 10-point bonus of Old-Fashioned Gin Rummy.
  3. The gin bonus is 25 points.
  4. And, should a player go gin by laying off cards after his opponent has knocked, he wins the hand and receives a 30-point bonus plus the difference in points between online omaha poker players.

Super Gin

This is Lay off Gin with two Added features:

  1. Gin on Gin. Laying off all unmatched cards on an opponent’s gin to go gin yourself is worth 50 points.
  2. Eleven-card Gain. Going gin with all eleven cards matched (not requiring the discard of the eleventh card) is worth 50 points.

Straight Gin Rummy

Straight Gin Rummy is not much different from Old-Fashioned Gin Rummy itself. Well, it is old-Fashioned Gin Rummy, but the scoring is drastically simplified. As you will note from the following, the saving on bookkeeping is the main reason for its popularity:

  1. Players decide at the start of the game the amount of the game stake and the amount each box shall be worth. For instance, they may decide to play $1 a game and 25 cents a box. Note; As a rule, boxes are assigned a value of one-fourth, or thereabout, the value of the game.
  2. The player who first scores 100 or more points is the winner. The difference in count between winner and loser is irrelevant.
  3. If a player scores a shutout, that winning player is paid double the amount of the agreed game stake and double the amount of extra boxes won, if any.

Round-the Corner Gin

The rules of Old-Fashioned Gin Rummy of which this is a variation, apply with the following exceptions:

  • The ace may be played in either the high or the low sequence of the same suit high or the low sequence of the same suit hence the name Round-the-Corner. Example: ace-two-three; ace-king-queen; or king-ace-two, or of course these sequences may be extended.
  • Aces instead of counting 1 point when unmatched count 15 points. This latter rule makes it harder for a player to hold a count of 10 or less, and cuts down knocks and underknocks. Since the ace may be used in three sequences, making it easier to go gin in Round-the-Corner than in Gin Rummy, the 20-point bonus for Old-Fashioned Gin is reduced to 10 points in round-the-Corner. Regardless of the difference in the gin bonus, the box scores tend to run higher in this variation canasta , because players tend to get caught with high unmatched cards in their hands. They try to organize round-the-corner sequences, when are high-card sequences; and the ace, remember, counts 15 instead of 1.
  • Game is 150 points.
  • Partnership (four-handed) game is 175 points