Double Cameroon
This is another version of Yacht, but in this game ten dice are used. There is also another important difference: After the player’s third throw in each turn, he must divide his ten dice into two groups of five and select a category for each. There are ten categories, thus each player has five turns in all. The categories are as follows: five of a kind, counts 50; large Cameroon (2,3,4,5,6), counts 30; little Cameroon (1,2,3,4,5), counts 21; full house, sixes, fives, fours, threes, twos, and aces each count the total number of spots on the five dice selected that match that category. A special score sheet is used, as in yacht.
Going to Boston
This game, played with three dice, is also known as Yankee Grab and New market. It can be played with any number of players, each of whom contributes equally to the pot and each of whom has three throws with the dice. Each player plays as follows:
On the first throw, the highest die must be set aside, and the two others retained for another roll. On the second roll, the higher die is kept and the lower is used for last roll. When two dice are equal, one must be used for the last roll. After the third throw, the player’s total is the sum of the three dice.
Multiplication
This game is played in the same manner as Going to Boston, except that the last die thrown is the multiple of the sum of the two former one. That is, if a 3 and 4 of the first two throws have been put aside, and the last thrown die is a 6, the player’s total score is 6 times the sum of 3 and 4, or 42.
Hearts Due
In its original form, this game is played with six special dice, each with the letters HEARTS on its respective faces. However, six regular dice may be used, 1 being H; 2, E; 3, a; 4, R; 5, T; and 6, S. The players take turns in making one roll with all six dice and score as follows:
H (1) | 5 |
H-E (1-2) | 10 |
H-E-A (1-2-3) | 15 |
H-E-A-R (1-2-3-4) | 20 |
H-E-A-R-T (1-2-4-5) | 25 |
H-E-A-R-T-S (1-2-3-4-5-6) | 35 |
When double, triples, etc., are thrown only one of the letters or numbers counts. The exception to his when three H’s (1’s) are rolled; then the entire score of the play is canceled and the player goes back to zero score.
SCARNEY DICE ®
Several years ago I created Scarney Dice with which over 40 exciting different dice games can be played. While these Scarney Dice games can be played with two or more standard dice by considering the 2 and 5 spots on each die to indicate the word “dead” they are considerably more enjoyable when played with the specially created Scarney Dice. Each die of these dice is marked with 1, 3, 4, and 6 spots, plus the word dead repeated on two opposite sides.
While there are over 40 different games, due to limited space only the rules of play for Straight Scarney Dice, Scarney 3000, Scarney Put and Take Dice, Scarney Duplicate Jack-pots, Scarney 21 Up and Down, Scarney Bingo Dice, Scarney Black Jack, Scarney Chemin De Fer, Scarney Pie-Eyed Dice and their variants are listed in this chapter. For the other Scarney Dice games, see Scarney Dice, an 80 page book that contains the complete rules for the more than 40 Scarney Dice games.
Straight Scarney Dice
Requirements
- Two or more players.
- A dice cup.
- A set of five Scarney Dice. Each die is marked with 1, 3, 4 and 6 spots, plus the word dead repeated on two opposite sides.
- A set of multicolored chips.
Seating Positions and Turn of Play. The players seat themselves at any places around the table. Where they sit for the moment is irrelevant. To determine seating position and turn of play, each player shakes the five dice in the cup and throws them onto the playing surface. The player throwing the highest five-dice number total selects any seat he wants, the player throwing the next highest number total sits to his left, and so on. Dice showing the word dead count nothing (zero). Once the seating has been arranged, the holder of the highest number total starts the game and is referred to as the shooter. From then on, each shooter’s turn of play moves to the left, clockwise, from player to player.
A complete game consists of seven frames. At the completion of each game, the right to start the next game passes to the play at the immediate left of the player who won the previous game.
Scarney Dice Bonuses. When a throw is made without a dead die showing, the shooter scores the total point value of all the numbers plus the point value of any one of the following Scarney Dice bonuses that may have been made:
- Big Scarney., which is any five of a kind including five dead dice made on any one throw of any frame, wins the game and pot regardless of the scores.
- Any Four of a kind (number only), made on any one throw, receives a bonus of 40 points.
- Any Full House, which is three of a kind and a pair (numbers only), made on any one throw, receives a bonus of 30 points.
- Little Scarney, which is four dead dice, made on any one throw, receives a little Scarney bonus of 25 points. The four dead dice are put aside and are out of play.
- Any three of a kind (numbers only), made on any one throw, receives a bonus of 20 points.
- Any two pairs (numbers only) , made on any one throw, receives a bonus of 10 points.
Bonus hands, which include one or two dead dice, do not count.
The Ante. Each player before the game gets started antes (puts) an agreed-upon equal number of chips into the center of the playing surface known as the pot. All players must ante in turn, starting with the first shooter and rotating clockwise.
The Play. The shooter places the five Scarney Dice into the cup and after a proper shake promptly throws them on the playing surface. If five dead dice or any five of a kind are made on any one throw, the shooter calls “Big Scarney,” wins the game, and take the regardless of the score. However, if one, two, or three dead dice (known as craps) are thrown, they are put aside and the remaining aces, threes, fours, and sixes (known as live dice or numbers), are put back into the cup and thrown again. In short, with the exception of big Scarney rule and little Scarney, every dice throw that shows one or more dead dice is a scoreless hand and the dead dice are put aside and are out of play. the remaining numbers are put back into the dice cup and thrown again. When a throw is made without a dead die, it is referred to as a live throw or a point score, and the total points of all the thrown numbers plus any bonus that may have been made are credited to the shooter. Once a shooter has thrown a point score he may do one of these two things:
- He may call “pass,” or “stay,” and enter the points on his score card as his frame score, and pass the dice and cup to the opponent on his left, or
- He may call “hit,” which means he wants to throw again to try to better his frame score. Should he make a point score on his next throw, the total of the thrown numbers plus the bonus points, if any, are added to his score for a new frame total. Example: The shooter on his first throw scores 17 points. He calls “hit,” and throws a second time scoring 16 plus a three of a kind bonus of 20 points for a total of 36 points. Adding these 36 points to the 17 points gives him a new frame total of 53 points. However, if the shooter throws one or more dead dice on his second throw, it cancels out the 17 points made on the first throw and the shooter has nothing (zero points). When the shooter has one or more live dice in play, he may hit and continue to throw until he passes and enters his scored points as his frame score. Or, he may continue to throw until he craps out (when all five dice are dead) and enters a zero as his frame score. And so it goes, to the left, clockwise, from player to player, until each player has completed seven frames and the poker game ends.
Scarney Dice
When a player has a single live die in play he may, if he likes, take the remaining die, put it in a cup, and call “Opposite.” He then shakes and turns the cup mouth down onto the table and lifts the cup. When a player calls “Opposite,” he accepts the die’s bottom number as his point score rather than that of the top. Example: Opposite, when throwing a three, is four ; a four is three; an ace is six; and a six is ace. A dead die is dead., be it opposite or not.
The Double –Down or double – scores Option. Before the first throw of each frame and after a dead throw (scoreless hand), the shooter down option gives the shooter an opportunity to double the points, it any, of his next throw. Whenever a shooter elects double down, he must ante one chip into the pot and call “Double down,” before throwing the dice. If the shooter succeeds in throwing a point score, the total points thrown are doubled. When doubling down, only the point score total is doubled: Scarney Dice bonuses remain the same. Example: The shooter throws a point score of 15 points plus a three of a kind, 20 points bonus hand. he simply doubles the 15 points for a total of 30 points and adds the 20 points, getting a grand total of 50 points for the throw.
The above rule holds true except when the double down involves only one die; then only the numbers ace and six are doubled. The three and four are still scored at 3 and 4 points. When a player wants to double down points. When a player wants to double down on a single die’s opposite side, he calls “Double the opposite.”
Note: A player is only permitted to double down before the scoreless hand. A player is not permitted to double down when possessing a point score. To repeat, a player can only double down before the first throw of each frame or after throwing a dead or scoreless hand.
How to Score a Scarney Dice Game. After the first shooter’s frame score has been entered on the score sheet, the player seated to the first shooter’s left becomes the next shooter. And so it goes to the left, clockwise, from player to player until each player has shot seven frames and the game ends. Exception: When a player shoots big Scarney , this immediately ends the game regardless of the score. When a player craps out, zero (0) is entered on the score card as his frame score.
Score is kept on a score pad which allows for a single and cumulative game score. A game consists of seven frames for each player. A player with the highest score wins the game and takes the pot- except when big Scarney (any five of a kind including five dead dice ) is made on any one throw of any frame; this automatically wins the game and takes the pot regardless of the scores. Should two or more players have identical high game scores, one or more extra frames are played by each of the high scores until the tie is broken. The following is a sample score sheet of a Straight Scarney Dice game played by four players:
Frames |
A |
B |
C |
D |
1st |
10-10 |
33-33 |
9-9 |
0-0 |
2nd |
12-22 |
6-39 |
52-61 |
26-26 |
3rd |
9-31 |
6-45 |
18-79 |
45-71 |
4th |
0-31 |
8-53 |
36-115 |
0-71 |
5th |
0-31 |
0-53 |
27-142 |
32-103 |
6th |
16-47 |
12-65 |
26-168 |
0-103 |
7th |
0-47 |
32-97 |
0-168 |
0-103 |
Game Scores |
47 |
97 |
168 |
103 |
In the above game, player C, scoring 168 points, is the winner and takes the pot. The scores for each player’s frame is written drown to the left of the dash, the cumulative scores to the right. In the right-hand column the score for each frame is added to the previous total and brought down to a new total. Thus, each player always knows what the score is and how far ahead or behind he is.