NAPOLEON
This game, more commonly called Nap, another relative of Euchre and one of the easiest to learn and play . It is particularly popular in England.
Requirements
- Two to six players, but four make the best game. Each plays for himself. A standard 52-card deck may be used, but the game is much more interesting when enough cards are stripped from the deck so that only six cards remain after the deal. For four players, that would mean a deck of 26 cards containing aces, kings, queens, jacks, tens, nines, and two eights.
- Cards rank as follows: ace (high), king, queen, jack, ten, nine, eight, seven, six, five, four, three, two (low).
Beginning of the Game. The selection of the dealer, seating positions, changing seats, shuffle, and cut are as provided under the General Rules for Card Games, chapter 1.
The Deal. After the shuffle and the cut by the player at his right, the dealer gives five cards each player, beginning with the one at his left. He deals two cards at a time, then three, or the other way around. (If five or six are playing, dealer takes no cards, but he takes part in the payoff.)
The Bidding. There is only one round of bidding. Each player in turn, beginning on the dealer’s left, must make a bid higher than any preceding bid, or pass. Each bid is the number of tricks, out of five, the bidder will take playing alone against all the others, if allowed to name the trump. When bidding, he does not name the suit he intends to name as trumps. If no one bids, the dealer must bid at least one.
Variants. (1) Sometimes a bid of three no-trumps (called Misere) is allowed and it ranks above three with trumps and below four with trumps. Actually a bid of Misere is a contract to lose every trick, without naming any trump suit. It scores as a bid of three. (2) Some also play that two bids (Wellington and Blucher) are permitted, which successively outrank Nap (ordinarily the highest possible bid). Blucher is then the highest bid. Each of these contracts and Nap must take five tricks and they differ only in scoring.
Object of Play. For the high bidder, to take number of tricks bid; for the other online poker players, who are combined in a temporary partnership, to defeat the bid.
The Play. The high bidder makes the opening lead, and the suit of this lead becomes trump. Each player, in turne, must follow suit, if possible; if not, he may trump or discard as he desires. The winner of each trick leads to the next. Tricks taken should be quitted face down, in such arrangement that they may be easily counted, but they may not thereafter be examined. The highest card of the suit led takes the trick; unless it is trumped, in which case the highest trump wins. It is only required to lead trumps to the first trick.
Scoring. There is no credit for extra tricks won by the bidder or by his opponents beyond what are needed to make or defeat the bid. If the bidder makes his bid, he collects from each other player; if he is defeated, he pays every other player.
Bid |
Bidder Wins |
Bidder Loses |
Less than 5 |
1 for each trick |
1 for each trick |
Nap |
10 for each trick |
5 for each trick |
Wellington |
10 for each trick |
10 for each trick |
Blucher |
10 for each trick |
20 for each trick |
The usual way of scoring is to distribute an equal number of chips to all players before the game and then settle in chips after each deal.
Additional Rules
Misdeal. When a misdeal occurs, the cards are redealt by the same player.
Wrong Number of Cards. If a player is dealt the wrong number of cards, he must demand a new deal before bidding or passing; otherwise he must play with an incorrect hand. If the bidder has the correct number of cards, but another hand is defective, he must be paid, if he succeeds; if he fails, he need not pay. If the bidder has too many cards, he scores nothing for making his contract if less, he must pay or be paid as he loses or wins. He loses any tricks upon which he has no card to play poker.
Play Out of Turn. A bidder leading out of turn must take back the card, unless all have played to it; in the latter event it stands. An opponent leading out of turn pays three chips to the bidder, and is not paid if the bidder loses.
Revoke. When a revoke is detected, the hands are abandoned. If the bidder revoked, he pays each player the same amount as if he lost. When an opponent revokes, he must pay the amount of the bid to the bidder and also to the other players.
Widow Nap
This variation, often called Sir Garnet, has an extra hand of five cards which is dealt and placed on the table. Any player in turn may pick up the widow. When he does so, he commits himself to a bid of Nap. He must then discard any five cards. If he uses the widow and is successful in play, he collects ten chips from each player; but if he is unsuccessful, he pays out ten chips to each player. If a player does not use the widow, the regular Nap payoffs prevail.
Pool Nap
In this variation, in which the rules of regular Nap prevail, a pool or pot is formed by ante
of the two chips firm each player. This pot goes to the first player who bids a Nap and makes it. A player who bids Nap and fails to make it, must pay in an amount equal to the pool. So long as the pot is not won, each successive dealer antes two more chips. In addition a revoking player contributes five extra chips to the pot, and a player making a lead out of turn contributes three extra chips.
Peep Nap
This is a variety of Pool Nap. A widow of one card is dealt. Each player in turn may look at it, by paying one chip to the pot. The successful bidder gets the widow (whether he has peeped or not) and discards one card, to bring his hand down to five. Even after Nap (or Wellington or Blucher) has been bid, later players in turn may pay their counter and peep a the window.
Purchase Nap
This game, also called Ecarte Nap, is another Pool game. After the deal, but before any bids are made, a player may discard as many cards as he pleases and the dealer gives him the proper number of card games from the stock to replace them. For each card the player discards, he must pay a chip into the pot. Each player in turn to the left has one chance to make the exchange, but he is not required to do so if he does not wish to. The player who first bids and wins a Nap and wins the pool